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The Optimist Journal

3 Pokemon Games That Didn't Get the Appreciation They Deserved

In the wake of a vision of world peace thanks to Pokémon Go, there's no question that the creature-catching franchise is about as popular gaming titles around. The iconic Pikachu is just as recognizable as Mickey Mouse, if not more so. The persistent excitement around card prices ensures near-daily Pokemon headlines. You'd be difficult to find a pocket monster game that failed to move at least a couple million units. Even, fan-made Pokémon games go viral every year.

Yet in spite of that pervasiveness and fame, there are still Pokémon games that remain underappreciated. These are games that failed to receive their fair shake, or were buried by the excitement of the core series. These are Pokémon games stuck on doomed platforms or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they had received sequels or modern remakes. With these criteria in mind, this list will not be just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, shall we?

Pokemon Ranch: The Cozy Precursor

An excessive number of Pokémon games emphasize the battling element of the series, and far too few of them focus on the everyday aspects that would come with living with a companion. Admittedly, modern titles include small features like these in modern games—players may play with your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to hold monsters from different games. Reviews from its release said Ranch was a poor if not truly ugly game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the closest we've come to a everyday life Pokémon game.

As the name suggests, the game takes place on a ranch where your personal Miis—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.

Ranch came out well before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the rise of idle games, and the Let's Play popularization of viewing games you aren't actively controlling. Many never understood that Ranch's proposal to watch your critters as much as you play with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, there's a live stream dedicated to broadcasting the game 24/7. The streamer who runs the channel states that, after almost twenty years of playing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Tactical Board Game Gone

Did you know that Pokemon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more approachable form. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.

These questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and features in general," another commenter wrote. "I truly believe if it launched now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual game board made for a fantastic tactical experience for the few folks who played Duel, but that board is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Silly Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the core series would do, like offering a diverse range of the same type of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season arrives.


Given dozens of mainline entries and spin-offs, chances are that I didn't mention that particular Pokémon game you totally love but argue that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball with affection despite argu

The writer

Jeremy Acosta II

A seasoned software engineer and tech enthusiast with over a decade of experience in AI development and open-source contributions.

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